![]() The game isn't really hard, but it certainly requires a lot of footwork. ![]() Also: At least the two builds which I have tried were very heavy on the kiting they required. The situation is similar with the parts required for unique items. ![]() I assume it was built with repeated playthroughs on higher difficulties in mind. Another negative is that attribute-requirements for items are often unreachable. Towns seem a bit more believable because of it, but it leads to a whole lot of somewhat pointlessly running around. The choice of alignment is made at the start and has some nice influence on how exactly a playthrough will go. Choice of spells influences appearance of the character. Some nice experimentation is possible, but the system isn't as open as I would have wished. Dawn of Magic/Blood Magic (2005, russian): ARPG with some original elements: the character-building is purely focused on Magic and spells can be combined.
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